![]() I’m spending 70 of my time doing helltides now. Otherwise, you have to spend TOO MUCH time doing helltides. So I think Forgotten Souls should not be the deciding factor, but rather what classes you have, if you have keys, and if you want materials or XP. SImple fixes are increasing the amount of forgotten souls you get from helltides by 300 to 500 and/or drastically increasing the amount you get from salvaging ancestral items. And low GRs are much, much, much better for paragon (order of magnitude better). That being said, Forgotten Souls are rarely the bottle neck - blue mats, white mats, even Death Breath is what I'm running out of. Another advantage of T6 is that you don't need to farm trial keys/low level keys (or don't need an "opener" if you want to leech and re-use one key), and you can run almost any class and lots of builds (whereas for low GRs you really want nothing but monk+barb+2DH). I don't have actual numbers, but it's my subjective feeling. Full T6 clears can sometimes net you with 10-15 legendaries per run, especially if you get some goblins. I sometimes get 1-2, or even in rare cases zero legendaries from a GR35 clear, plus the rifts are so fast that you spend a significant amount of time waiting for the rift timer. ![]() I still think T6 full clears are the best for Forgotten Souls. Opening any Tortured Gift has a chance to drop a Forgotten Soul.We've done some speed GRs (~35 in an average of 2.5 minutes, everything between 1:40 and 4:20 to completion). ![]()
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